Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Really enjoyed the atmosphere and ambition here. The pixel-art mechs and machine-beasts look fantastic, and "CHARGE is ammunition, cores are evolution" is one of the cleanest theme reads in the jam — charge doubling as both your damage resource AND your upgrade currency ties the whole loop together. I did a Swarm Matriarch hunt: manual clicks + the always-on auto cannon both dealing damage and generating charge feels good, and the skill tree is genuinely deep (5 gears, tiers, that huge node web) — buying Impact Coil and watching Combo Gear/Critical Math unlock next to it gave real "just one more node" pull. Nice touch that auto-fire keeps ticking while the tree is open.


One concrete bit of feedback from a desktop/mouse playthrough: the big "PURCHASE / UPGRADE" button (and the node tiles) didn't respond to my mouse clicks — even with enough charge and the button lit teal, clicking it did nothing. I could only actually buy nodes by selecting one and pressing Enter/A on the keyboard. A mouse-only or touch player might conclude upgrades are broken and bounce, so wiring pointer/tap clicks to that button would remove a real first-session snag. Everything else played great — well done!

(+1)

Thank you so much for the thoughtful feedback—and especially for catching the mouse issue. You were absolutely right: keyboard/controller purchasing still worked, but pointer input could fail in the Web build. I’ve just deployed a fix for mouse and touch purchasing on both the node tiles and the PURCHASE / UPGRADE button, and added regression tests for those paths. A full page refresh may be needed to load the updated build. I really appreciate the detailed report and the kind words about the CHARGE/core loop and skill tree!

(+1)

That was fast — nice work turning the mouse/touch purchasing fix around mid-jam, and adding regression tests for those paths is exactly the right call. Happy the report helped. I'll give the updated build another spin. Good luck in the voting!

Thanks again—I really appreciate you taking the time to retest the updated build. Your report helped make the game better for everyone. Good luck with CHARGE! in the voting too!