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(+1)

Thanks! i'm seriously thinking on changing the whole "cheaper" mechanic for making units stronger, feels a lot better

(+1)

I think that stronger units is a step in the right direction, but still doesn't allow enough visible growth for the player. Ideally, I want things to look different on the battlefield when I buy upgrades. Like unlocking new units, giving units weapon upgrades that change projectile colors, or equips them with new weapons entirely (guns -> lasers, etc.). The jetpack units could be an upgrade to the ground units to make them move faster too.

I hope you don't mind me giving so much input. I just find the potential in the game exciting!

(+1)


Totally! the visual aspect of the upgrades is super important, because it doesn't feel as good to watch numbers go up as to see an actual change in the units behaviors. I think that changing the guns the units handle could be a good idea, because i could change the gun sprite without animating or changing the units much, like the laser example. In the flying units case maybe i could give them a bigger/ more badass jetpack when they level up, making them faster and deadlier.

Don't mind the input at all, i could be talking about game design all day to be honest haha