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(2 edits) (+1)

Okay, whatever’s causing duplicate hits when using Friend Defender, isn’t a Warped Chainshirt issue, at least.

Oh, and coming back up from the Lower Subterrane has a ghost Aida talking to me. Well, at least the only missing Bestiary entries I have are the Brumar ones and the goblins.

Vae’s still in the Subterrane entrance, but that’s minor… Apparently there’s more changes in the East Wing, if that student is right, but leaving to finish this part of the update.

Was almost about to ask you where the guy was. Good thing I looked everywhere! Now to Brumar!

I think Drain Slam didn’t trigger my Counter Punch??

And my first battle against the second tier Red enemy is only hitting me with the Status Infliction attack? And Check says it should Drain 10, but the Red enemy is getting 20 HP every 10 damage I’m taking from their status?

Lol Drawbridge down and my Raft is floating in the bridge.

The Green Guards probably should not be outside greeting me, currently…

Found the third-tier Red enemy. The heck? How is Astra’s defenses good enough to make Leech Life deal 0 damage without needing to block??

Annd it’s not 10x HP restored, it’s 1000? At least if the 5 damage into 5000 Restored is right?

Annd Leech Life isn’t triggering my Counter Punch. Okay, stopping here until these enemies aren’t such an annoyance. Especially since I can’t just run past every enemy.


And finally used Strange Energy enough to see that it stacks! heh. Much easier to fight two Formidos now that I know that!

(1 edit) (+1)

Oops, left a boosted Recovery rate on the Crimson Crawlers. A strong enough Earth attack can squash them in one hit relatively easily, but I'll remove that next patch so scratch damage won't heal them to full.

I also missed the bonus healing rate on the Drainmancer, that'll be updated as well. Leech Curse can stack up to 3 times, which also needs to be mentioned; that's probably why she keeps casting it.

I'll have to look at the Warped Chainshirt again once I get some time. EDIT: I've got dinner coming up, so I'll ship the other two changes real quick while I'm thinking about it.

(17 edits) (+1)

BUG: Heal Block doesn’t stop Devourer from healing. Which stops most of my strats in their tracks, anyway.

How is its damage determined, anyway? Doesn’t seem to be a straight 1/2 of any HP value, dealing ~80 damage when my HP is Rare Treat boosted to 200+… I guess Master’s Gift boosts “Base Max HP” as well?

Thanks! Made it to the Duality, the only issue in that fight is that Devourer seems to go right through all my defenses? Although, given that the move doesn’t actually have an Attack value, perhaps it’s supposed to?

Not even Heal Block prevents them from using it. hmmm. Okay, maybe I shouldn’t do a High Defense Aegis strat no blocking… Actually, thanks to Mend, this should work anyway. Frostfire’s the more annoying thing. … At least Warped Chainshirt works against Devourer. Although in a weird way. Repeated Devourer-s get a different amount of damage each time, 25 if no active Warping damage, but 50 if there is, with healing to match, unfortunately.

At least I have a solid strat for taking out the other half. Annd using Brill as a meat shield while Astra shoots them down, actually has potential. Tomorrow. If there’s no patch after I get playing. This is a (half?) hour-long strat-ish.

Minor visual thing: Conversation with Lady Vera’s dialogue uses the top of the screen, not the bottom?

Ooh, the Dualities’ positions are flipped compared to how they’re presented out of battle. heh

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I took a look at this, and it looks like I'll need to either look at the HP Drain code in more detail or attach extra code to Devourer to work around it. I'll see if I can't knock this out tonight.

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Thanks! Good luck! Or sleep well, I don’t mind!

(1 edit) (+1)

Found out the fix! The HP draining was actually easy to pin down once I had the project open in VS code. It doesn't check Recovery rate by default, but it just took one line to change that. 

I'll have the patch up in just a bit!

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Thanks! Downloading now!

VS Code! Never would’ve thought of that when I thought about gam mak! But I guess it’s all JavaScript in the end, heh.