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Coming from an Egyptian, the dedication for this project is very impressive! im generally not one thats too interested in things this political since it always comes with its fair share of controversy. i wont get into the narrative for this reason, ill only talk on it on a "Game-Based point of view" (I hope you understand, i dont want to spark some kind of debate).


The narrative is great, it clearly emphasized how important your role is as the player and how you must strategize your decisions before making them. combine it with the strategical gameplay and you get an engaging experience.


The gameplay does come with its drawbacks however. but its mainly a UI issue. i often found my self lost, and didnt really what i was doing. this could be a byproduct of the custom engine. Having a custom engine for you game is great i love it, and with some more work on the UI to make easier to read and navigate. it would take this game to a whole new level. the different tabs sometimes would overlap and animations got stuck (at least i think they did).

I think it would be better to have the game be played in sequential segments rather that have the player be able to jump from one to the other.


Overall i see some great potential here, with enough work this could become a really good game. id love to see what it could become in the future!




ps. i know this would sort of kill the games atmosphere a little, but i just thought having the games events and characters be that of real ones could be a rather risky thing to do? this is just a suggestion, if you as the developer feel like thats what you want to then you should absolutely go ahead and do it. But i personally wouldnt risk exposure to controversy. either way i think the game would still turn out Great!

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Wow, what a coincidence that you're a native to the historical setting!

Noted about the story. I admit that as an outsider I probably know only a tiny bit. I didn't have much time to research either. 

 I do believe that basing the story on real world history is beneficial to myself and to players. I will be more careful in the future.

What do you mean by "played in sequential segments"?

Thank you!

I meant instead of having Tabs the player can navigate, you transport the player to those tabs sequentially. i.e the player negotiates, gains exp and gets to spend his skill points. then is transported to the board where you can pick the next person to negotiate with. Things like the inventory can remain as tabs, but for the "Main" scenes they should be rotated automatically. i know this gives less freedom for the player, but maybe youre giving them too much freedom?


in the end This is just an opinion, a game like this can easily go either way and be just as good. Good Luck With It!

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I think I understand what you mean. Yes, I think the level up menu can appear automatically. 

Thank you.