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(+1)

This is a highly polished game considering the time constraint and being a solo dev as well! However, the game doesn't have a compelling narrative that makes me want to explore further. Maybe a short story introduction or a better quirk for each location would make it more inviting to play. The theme could be stronger. With some adjustments, this could become a great game.

(+1)

I must conclude that I didn't nail the intro here, as that seems to be the main piece of feedback I am getting. I wanted to do more with the concept to get the game's hooks in faster and more effectively, but I'm sure every developer here can say the same thing. Thanks for your encouraging feedback