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Congrats on finishing a game! I'm really only gonna focus on the things I didn't really enjoy, because those are the ones I can critique, but overall I enjoyed playing it!

I feel like the movement was a bit rough (sometimes my character would appear to be stuck on nothing) and the random movement of the NPCs felt unfair (sometimes, an infected person would turn around without warning and infect me).

Despite all that, I think this idea has great potential, and I'd love to see a more polished version of it!

(+1)

Thanks for the feedback! I agree that colliders need to be polished a little more so I'll work on that. For the NPC movement though, it is totally random where they move. Do you think I should add a visual indicator of where they are going to start moving? I didn't want to make it too predictable though because I wanted the player to create space between itself and others and be ready for anything. Anyway, I'm so happy for the great criticism and that you enjoyed it!

I'm not sure how I'd fix the NPC movement, personally. Maybe instead of snapping to the new direction they could smoothly rotate to it instead? That way it'd still be unpredictable, but it'd give the player some time to react. Not sure how it'd work in practice though!