I’m glad you’re so immersed in the game. In fact, I completely agree with your observations.
Unfortunately, most of them are the result of urgent optimization on the last day. The most noticeable problem is the infiltration of the growth through closed doors. The rest are my shortcomings.
Regarding the squad’s abilities, yes — I messed up in terms of balance, partly because I wanted to fit the theme “You’re Not Allowed To Win,” meaning that, in theory, the player was supposed to complete objectives in a hurry and run for the exit (there’s always a route from open doors to the exit to avoid a softlock).
Anyway, I’m gradually finishing the game; I hope it will be of higher quality by the end of the Jam.
