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The new version was fun to play, but it still has quite a few bugs. For example, I wasn't getting any money for the items I brought in (even though there was about 500 pounds). When I loaded an old save, the on-screen text asked me to prepare for my first night, even though it was already day 8. The ground in the backyard is missing texture (it's just a color), and when I climb the doors leading to the basement, I'm prompted to press E to sell.

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Thanks for playing the new version and for letting me know what you found! I'll look into the money issue, as that's something that should obviously work correctly, although I've tested the selling system quite extensively and haven't been able to reproduce it myself yet.

Just to clarify a couple of the other points: the first-night message is intentional for now, as it's also meant to act as a quick reminder for returning players, and I'll be replacing/improving this with a proper transition/tutorial sequence later in development. The small untextured patch in the backyard is also a temporary area around the basement entrance that I'm still working on.

The sell prompt around the basement is something I'll check as well, although that's currently a developer/test area rather than somewhere players would normally go to sell items. The intended selling area is inside the shop.

Thanks again for testing the updates!

Just for future reports, could you post any bugs or issues you find in the dedicated Bug Reports discussion on the game page? I set that up specifically so I can keep reports together and make sure I don't miss anything while working through updates.

Comments on the devlogs are still absolutely welcome for general feedback, suggestions and thoughts on the updates, but having bug reports in the dedicated thread makes it much easier for me to keep track of them. Thanks!