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Really fun and cheeky concept! The cartoony graphics bring tons of character, and the audio (music and SFX) is super solid. Handling multiple characters is a great mechanic—it definitely gave me Kaiju No. 8 clean-up brigade vibes in the best way.

The core gameplay feels a bit basic in its current state. Enemies seem to mostly add extra messes to clean up rather than introducing new layers of challenge or complexity, leaving the core loop focused primarily on speedrunning and chasing faster times while mostly just rotating characters.

A couple of quick UX suggestions:

Restart/Menu Option: Add a button on the victory screen to return to the main menu or launch a new run. Once I won, I couldn’t find a direct way to play again.

Backtracking Cues: If you leave something behind, subtle visual cues (like an inverted version of the forward indicators appearing after a short delay) would help nudge stuck players back in the right direction.

All considered, this is a solid jam entry with a very cool premise. Fantastic work, team!