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Overall the game is pretty fun, but there are some bits I think could use some work. 

I had hard time aiming with most weapons as the cards were quite small and moving around a lot, not to mention I had to keep moving myself to not get hit by anything. I also died too quickly many times to really have a chance to practice and get used to new weapons. Maybe it would be a good idea to have some sort of difficulty progression not complete randomness.

It took me a while to understand how to use melee weapons. Would've helped to have one in the starting room with the machine gun. Furthermore I would've hoped they'd be more effective against the enemies running toward me or at least hold them back, but using them just seemed like a sure way to die. 

By the way, do the slot machines take weapons instead of coins? Would explain why I lose my old weapons each time :)

Thank you so much for the feedback! Controlling the randomness of the spawns was part of our original plan, but we unfortunately were rushing to get everything else working by the end of the 48 hours. By the time we had to compile and submit, we weren't able to fully balance weapons and enemies the way we wanted to.  Agree with you especially on melee weapons. We'll likely keep working on this after the jam just to make something more polished. And lol re: the slot machines, didn't think about it that way before.