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really interesting concept! shame the experience was so short, but i think i get the idea. Theres a lot of potential here, especially with half charming half apocalyptic atmosphere, and the narrative to back it up. the mechanic of managing the items in your backpack is quite unique, and id love to see it fully implemented some day. As for the items they are a bit hard to spot, and that isnt necessarily a bad thing. I dont think it should be intended for the player to pick up every single item along the way. Maybe having the necessary items pop in some way to make them harder to miss (Make the glow or something), but i dont think it should be that way for all items.

I'm happy you think so! I have been working on the idea of an inventory like this for a while but then was stumped by this and that during the SSJ jam. I agree that I need to do something about making the items easier to find. Maybe flash on mouseover? Simple code animations?