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The game being unforgiving is intentional, for a few reasons.

Once someone's cooled off toward you, winning them back is meant to be genuinely hard, same as it would be in real life. That's the dynamic I wanted to capture.

It's also free to play, but I'm giving a real prize to whoever tops the board each month, so the difficulty has to hold up.

And the "hard to win someone over" part comes from how I write. My long-form stories on Patreon work the same way.  I've got characters who chase one guy for twenty years and still don't get what they want.

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...Gotcha. In that sense, this dynamic, and, from the sounds of it, most of your work in general elsewhere, just really isn't for someone like me... 🤔