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storiestobear

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A member registered 73 days ago · View creator page →

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The game being unforgiving is intentional, for a few reasons.

Once someone's cooled off toward you, winning them back is meant to be genuinely hard, same as it would be in real life. That's the dynamic I wanted to capture.

It's also free to play, but I'm giving a real prize to whoever tops the board each month, so the difficulty has to hold up.

And the "hard to win someone over" part comes from how I write. My long-form stories on Patreon work the same way.  I've got characters who chase one guy for twenty years and still don't get what they want.

In my game, "You" is the scene-setting intro line, and the choices are how we steer where it goes from there. The way we continue...  That distinction might have gotten lost, appreciate you pointing it out.

I am eager the hear your thoughts