Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Hi. I’m a game developer and a student, based in Germany, and most weeks those two jobs argue about who gets the evening.

I grew up on Bomberman. A grid, soft bricks, two seconds of fuse, and four people on one couch discovering exactly how petty they can be — that is still, to me, the most honest multiplayer ever designed. Everything is on screen. No hidden information, no unfair angle. If you die, you walked into it, and everybody watching knows you did. The series taught me that a game does not need depth in its systems so much as depth in the decisions it forces, and I have been chasing that feeling in my own work ever since.

Outside the maze, I collect. Trading games and card collections are the other half of my shelf: binders, sleeves, and a completely unreasonable memory for which set a card came from. I like the economy of them — the negotiating, the slow assembly of something complete, the fact that a collection is a project with no deadline. And I play a lot of puzzle games. Falling blocks, tile matches, logic grids, anything that hands me one clean rule and then asks how well I actually understood it.

That mix is not an accident. A Bomberman round is a puzzle you solve while it is trying to kill you, a card collection is a puzzle you solve over years, and building games is a puzzle where you write the rules and then find out what you really meant by them.

What I care about as a developer: readable rules, fair deaths, and a game that is fun in the first minute and still interesting in the hundredth.

If you play any of that, or make any of it, I would like to hear from you.

(1 edit)

https://cx99industry.itch.io/

take a look on the catelog