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(+1)

Challenging to say the least! Nice graphics and fun concept. 


Some other feedback / my opinions:

  • As others have said the walljump took a while to figure out, but even then I continually lost the ability to walljump. Could be because of that the character lost touch of the wall or something.
  • The fire felt like it started too fast and spread somewhat too quickly. If I missed a walljump somewhere I was toast (litterally?)
  • For me it was impossible to not get hit by the fire on stage 2. Don't know if it's totally avoidable or not.
  • It wasn't intuitive that you had to explicitly jump on the enemies. I lost some lives before I understood what I was supposed to do, and even then I could easily mis-time the jump and not bounce off the enemy.
  • Another thing that wasn't intuitive was that you could jump off of the brown background tiles. When I came to stage 5 I had no clue what to do and lost many lives before I figured out that you had to jump off of the background. That could maybe have been introduced earlier in some easier fashion where you only had to jump off one of those? For example, a suggestion would be have only foreground and background things to jump from and replace the enemies with the background tiles. 
(+1)

Thanks a ton for your feedback! :) As stated in the gamepage, this game is meant to be very difficult, and not meant to give any sort of help or pointers to the player. The fact that you have to discover these things by yourself (unless you read the bottom paragraph of the gamepage) is what defines the design of this game. Pretty much everything you mentioned is a testamente to the direction that I took in the design of this game.  I guess it's a nostalgic trip for me back to the days of NES and SNES where I remember having to read the games manual while pulling my hair out because I didnt know what to do. Quite a lot of players who have tested the game seems to have enjoyed this approach just as much as I do! 

That said, given the amount of similiar feedback I've gotten from many other players, I've decided to add a more casual gamemode when I take this project further in the future! 

Walljumping has a pretty unique and tricky mechanic, but once you understand it 100%, it's actually very easy and forgiving. I describe it to 90% in the gamepage.

And last but not least, as for level 2; I haven't been able to run through it quick enough to not catch fire. It has kind of become a challenge for me to see if it's even possible. Nice catch!

Again, thanks a ton for your comment and your interest in the game, warms my heart! <3