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Hello, I am using this plugin and it mostly works great. However, it seems like if the game makes an autosave after combat ends, and the player loads that autosave, the post-battle event does not run.

Apologies if I have that wrong, but that is how it looks after some testing. Is there something I could configure differently in the plugin? Is it possibly a bug? I don't think it's due to a plugin conflict, because I can duplicate this in your demo project (simply turning on autosave).

Thank you for your work.

Hi, thank you for bringing this to my attention. I believe it may be due to how RPG Maker default code queues common events, using a temporary object that is not part of save data. This means if a save occurs before the event can start running, the queued event will be lost.

Under normal RPG Maker circumstances you probably don't run into this issue, but when something gets queued right at the end of battle when it can't run and then an autosave occurs you notice it.

I will look at what I need to do to these battle common events to make sure they run after loading an autosave.