Hello, I am using this plugin and it mostly works great. However, it seems like if the game makes an autosave after combat ends, and the player loads that autosave, the post-battle event does not run.
Apologies if I have that wrong, but that is how it looks after some testing. Is there something I could configure differently in the plugin? Is it possibly a bug? I don't think it's due to a plugin conflict, because I can duplicate this in your demo project (simply turning on autosave).
Thank you for your work.