I had to quit the game because I accidentally fell into the pool while running around and got softlocked...
Edit: I'm coming back after playing the game because giving it a second (and third) playthrough gave me extra time to think about the game as a whole and I have thoughts I'd like to share.
First off, if you're going to have text appearing as a character speaks, and you aren't giving us a way to skip it, at least try to match the speed the text pops up with cadence common to speech, if not reading speeds.
I have to assume there's an air of satirization to the game, otherwise I'd have to gripe about mood killers and nitpicks like how the car turns the corner, or how the house has a garage that's functionally useless in fulfilling the purpose of a garage.
Saying you don't blame your grandma for killing herself because of the house is somehow both a meaningless statement, and a rude one as well.
Another nitpick, there's a tear in the seam of the house next to the stairs, which isn't the worst thing in the world, but polish can go a long way for a small game like this.
Why are we mopping what looks like a carpet?
Why are we mopping dirt?
Why is there a mop that's inaccessible in the attic?
Why are we calling two sticks in a T formation a mop?
Ah, yes. sitting down to a hearty meal of one can of something. The lazy developers shortcut to making time pass "naturally".
The first time the neighbor knocks on your door, I looked out the window and triggered the jumpscare without opening to the door, so I just sat there, talking to wood. The second time, I opened the door prematurely, so I was fully standing outside my house when I got teleported back to the door to watch the guy spawn in.
The dialogue is subpar at best, btw. No one talks like anything written in the game.
On a positive note: I like that after you get one ending you start back over from when you wake up in your room, implying that the previous ending might've been a dream. That was probably the only real decision added to the game that made it psychological, though, the rest of the scares were just jump scares, which aren't inherently bad, but I wouldn't say they were done with any real finesse in this game.