You're absolutely right about what you said; thank you for your advice. This is one of my first games, and I made it in a week, so I couldn't pay too much attention to it. it's my fault.
There's nothing wrong with making an unpolished game, especially if it's your first that was made in a week. I'm not trying to discourage you from developing video games, it's actually the opposite. By having the flaws in a piece of art spotlighted, the artist can more easily hone their craft. Not only can they learn to be more technically skilled in their medium, they can also form a better understanding of their artistic style.
As an example, a lot of indie devs make their games with low polygonal counts out of laziness, allowing them to lean back on the excuse "I wanted it to look like a playstation game" to deflect critique, but some devs really were trying to emulate the look of a playstation, usually out of nostalgia, and some use it to obscure details so your imagination fills in the holes, leading to an oftentimes scarier monster under the principle of "theater of the mind". There are even developers who use the psx aesthetic to lower the skill required to model the stuff they want to add, like humans and such.
Imo, the only real laziness I felt was in the consumption of a can from a freezer, but like you said, it's your first game, and you had a time limit. Using a common shorthand when you don't have the time or skill to fully implement a very specific moment is perfectly valid in this stage.