haha nice kaizo!! I enjoyed getting past a few of them, very precise inputs and timings since he moves with modest speed and jump heights
The art style was excellent both in-game and during the cutscenes, though the two styles didn’t quite feel like they belonged in the same universe. When I first got into the gameplay, it wasn’t quite what I expected after the main menu (the sleepy kid) and the opening cutscene (the little cloaked wizard character with am ominous nightmare creeping up behind him)
the introduction made me expect shadows and monsters chasing me so the puzzle platformer was an unexpected surprise
But that was just a minor high-level critique because I loved the pixel art style of both parts, and in-game the style made the kaizo threats really visible. I had fun! But I got stumped on 5-2.
Great concept overall and perhaps a groundbreaking way to ease kaizo game difficulty if it was entirely optional!! :D