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(+1)

I of course don't know how the self voicing system worked before the updates from the jam, but as the host I am so happy to have your submission! The game is very high quality and full of love, and I'm very happy for it to have accessibility as a goal of yours! 

If you need anything, always feel free to stop by the discord and let me know and we'll do what we can! 

Thank you, I appreciate it! I'll definitely be sticking around in the Discord. It was kind of a struggle early on figuring out what the self-voicing should feel like (and whether I was on the right track at all), but the Discord and the agnet forums have been easily the best resources I've found. So many choices that are just total guesswork without this kind of thing.

Oh I feel you. Even after doing it for years sometimes I just trip and fall flat on my face. 

Oh for actual feedback I forgot to post!

1. I almost think I had a bug where I was able to sell something I didn't own? I was super confused where trying to buy something it wasn't opening the buy menu, but was making sell noise? I couldn't reproduce so I might be crazy.

2. Dang is hard mode even possible? I couldn't beat a single fight on hard mode, so IDK if maybe just needed to like sneak to a specific enemy and grind on them, but dang the bandits murdered me many times. It probably is just a get good moment, but I just did not see it happening. Maybe I could have just snuck past and picked up everything I could that was non combat...

3. Maybe a little more guard rails on turn order? Sometimes the randomized turn order just really could screw over the player, or make the enemies just have hit like a we nottle. Like enemies all getting 2 turns in a row (ex  (r1: Player1,player2,enemy1,E2,E3 Round2; e1,e2e,3,p1,p2)) would mean 0 chance to heal or anything between and some fights even at full health with buffs character would go down. But then on restart the turn order would be less weird, so easy win, so it wasn't like super satisfying if that makes sense?