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I already talked about the art style in this game, but I want to repeat it, I think it is awesome. I can imagine how hard was to play with z-indexing here, unless you go 2.5D and put the floor as a plane, it had to be hard. The sound is appropiate and the gameplay is really good as well. Super solid entry, amazing job.

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Thanks a lot Kigen Games. In Godot you can enable y-sorting for a parent node, then all child nodes are rendered based on their y position. Then I just offset the graphics from the root position of the entity to fake height keeping the shadow on the root.