Thanks williamsettler for playing. I try to make the interactions simple so that i don't need to show any unnecessary text. I think thats where that interaction came from and since its quite quick to drop and pick new items it can be chaotic indeed.
sovium
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Hello hello, I played the game and have some comments:
- In the intro where it says something like space to skip, that color should be better, now it almost blends to the background
- The art is beautiful, is it hand drawn? Looks like markers or something, love it!
- The mechanic and theme are quite unique and interesting
- Winning the level should be more highlighted somehow better, it can be quite unclear if I won. May be my thoughts because I got stuck in level 2
- I would maybe add a bit of contrast on the things that can be interacted with, i know they get highlighted when you hover, but maybe something that shows when not hovering as well?
Solid game everyone, nice work!
Hey, everyone loves sprinkles, even fridges! Thanks ProfuseData for the in depth review.
I had some ideas for some creatures or something that follow you and also interact with the ice cubes. So for example it could be a firefly that is burning, so if they get close you melt faster, but if you lure them through the ice cubes they will fizzle out and be tame. Then there could also be something that is flammable, so the systems could interact and some interesting things could happen where some things are on fire, etc. But I also think that there may be a bit too many ice cubes, or having more deliberate placement would help with the urgency.
I kind of went art first into this project and wasted quite a bit of time just drawing random things trying to figure out what the mechanic will be, but I suppose you learn by making mistakes heh..
Thanks for playing my game!
Awesome game, the initial laggyness kills the enjoyment for me a bit, but overall it feels very polished. I like the throwing of weapons, I would have loved some kind of combos where you hit a few times, throw, it could bounce back and continue etc. Somehow it feels like that would be cool!
The boss appearing could have been more dramatic, it just appeared there in the middle, not sure how the end would be I could not reach that, but i'm talking about the middle boss.
I like the idea where you only have 10 seconds for each weapon and the upgrade system gives you some reasons to choose a specific type of weapon which is a nice touch.
Hey, this game is very nice. Nice interpretation of the theme and very simple and easy to learn. I liked that there were a small number of things you can buy so I didn't get overwhelmed, and also that the whole game is quite short. Very nice as a whole.
One thing that annoyed me a bit is that sometimes I spent a day accidentally digging when I didn't want to. So maybe you could be able to sheath your shovel to not dig by accident or highlight the diggable things a bit more. Some of the blocks were quite close to the background in color so I accidentally hit them.
Overall this game is very well done, nice job!
Hello Donmrx, I played your game and here are some thoughts:
- The game feels much better with the move speed you have on full health, maybe that should be the default speed
- Some enemies don't really feel like you hit them, i think it's the basic enemy that just appears out of the ground
- I think you should include one victim quite close to the start, it took me a while to figure out what the consume is used for
- Visually the game looks very good, there are some weird tiling issues in the forest part, and it also seems that the background changes quite abruptly there to forest.
Overall solid game!
Heyheyyy, I played your game and managed to finish it in 5 minutes, here are some random thoughts:
- I like the reverse time mechanic, but at first based on the sound and visual I thought it was some enemy or something. Later I realized that it was me what I did before. But in a way it didnt really look like it was reversing because it was moving my steps but facing where it was moving you know
- I'm not very good at puzzles so it took a while to figure out how to progress sometimes
- The menu could use some sounds
- The visual style of the game is awesome but it seems a bit inconsistend where the character and interactables are quite polished but everything else feels from different world.
Interesting game!
Hey thanks for the game, here is some feedback:
- I'd love to have some kind of glimpse of what is following me, I didn't realize there was something until I accidentally looked back. Only after I saw it for the rest of the game it felt stressful, maybe some directional audio or something to make player curious to look there
- The vibe overall was quite spooky and the face is creepy
- I wasn't sure what the hearts do
- I'm also not sure what the brain indicator ment, I only had it once for a brief time before I reached land
- Hammer animation was probably not finished, but it was funny
- For some reason freezing the mouse movement when fishing annoyed me
- Some other audio or visuals that are barely visible in the fog would be scary and maybe distract the player more creating more tension
You created a very spooky vibe and the clock aspect is also quite nice and pretty
Thanks Ak_Python for the feedback, yeah I wanted to use the jump for something but its just visual for now. There is also a bug where the items sometimes get stuck in the freezer, but I didnt get round fixing those item issues, but luckily they are rare.
Thanks a lot for playing! I think my high score is 56k or something. I just used the speed from sprinkles to always gather all ice blocks. That may be best strategy idk 😁
Hey, I played your game, here are some thoughts:
- The jumping definitely needs some buffering
- I think it's a fun implementation of the countdown to force the robot to dance or do things based on that, it has room to create all kinds of interactions
- A small thing is that maybe the laser should show some kind of warning the whole way of the laser it would maybe help time things even if yhou dont see the indicator when it's going to fire
Nice game!
Hey, I tried this game, here are some comments in no partikulaaris order:
- The interactables should be highlighted better, i didn't realize you could interact with some things
- A settings menu to control game volume would be nice, especially when time is ending that sound was quite loud
- I sent the platform up without standing on it, so I had to restart to get it back
- Fun idea to have that book to take notes, but I'm not very big puzzle game player so I thought at least for me the puzzles were a bit too much
- I like the art style
Hey, I played this game, here are some notes in no particular order:
- The visuals are very clean, i like the color theme. I do think there may be room to increase the saturation for the combos etc to make them feel more satisfying.
- Somehow I feel like the combo thing should be closer to the focal point as this game requires some focus, but that's just my opinion
- At first I didn't realize you buy the items by clicking on the price, that could be clearer
- Some of the balls didn't have enough contrast against the background and were hard to see, I think it was the purple one
- Overall I think it's a great idea to have this kind of upgrade system in a pinball game like this. It has endless possibilities
- Personally I love in pinball games when you have multiple balls at play, I don't know if it's possible here but that could be nice
Very solid entry!
Hey, I played your game here is some feedback:
- It was not very obvious for me that i have to jump over the enemies to damage them
- The camera got very annoying in some places where it kept panning back and forth
- The platforming feels snappy, but sometimes the jump acts weirdly when you are touching walls, launching you high in the air, not sure if that is intended
- The characters look cool, but i'd love some sound effects and maybe some particles when dealing damage to them or taking damage from them
- One flying enemy pushed me inside the walls and i could not do anything any more
- The esc menu didnt work for me for some reason
- I could not see any items, was there supposed to be some?
- The glass seems to be the most important piece of the game, I think you could emphasize it more
Hey people, I have played your game and have some notes here in no particular order
- I first played the game in non-fullscreen mode and I could not see the timer there
- The art is very nice, it does seem a bit inconsistent though as some parts seem to be hand drawn and some vector style art. It's not really an issue, but maybe it would help highlight the "interactable" stuff to have clear direction there
- The character design is fun, reminds me of some alice in wonderland character or something
- The controls are interesting and took some time to get used to
Good stuff!
Hello, I tried your game, here are some thoughts in no particular order:
- When I click a box with the gem, I get like 3 second lag spike where nothing happens
- I somehow managed to bug out the second level so that i could not get the box anymore, then it started moving and I fell down to the third level
- Cool font
- Visuals and music is nice and relaxing
- The text in the beginning says LMB, assuming it means left mouse button? But I need to use right mouse button to move the boxes
- Really like the rising levels, makes it feel seamless and majestic
- I also fell down and got stuck in an endless death loop
Cool vibe!
Hey jonqthau, I played the game here are few comments:
- The game mechanics are fun, but I would maybe prefer to just switch between the 2 guys, unless the game is ment to be played with 2 people
- I ended up in an empty level that does not go anywhere
- I'd love some sounds and visual effects to make the interactions feel more alive
Overall I think the game has potential to be good, just needs some juice and more content ofcourse
Hey Bat754, I played your game and have few comments about it:
- Overall the game is fun, just feels like its missing some life with animations and sound
- Going into the tubes is fun, maybe it needs more fun mechanics like that
- In some places is was not very clear where I should go especially around the beginning, but somehow I managed to go to the next lap.
- I think the idea is there it just needs some juice and maybe a bit more speed
Hey Ouzdev, I played your game, here are some thoughts:
- The game is way too hard, I could not go very far even after many tries
- The collisions with the platforms is quite unforgiving and buggy
- One try due to randomness I had to wait for very long to get the first platform in my jump range, so maybe fully random platforms is not a good idea
- I like the artwork, maybe some sound effects would also bring more life to the game
- I like the idea of showing a video for the background, nice idea for a jam game






