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sovium

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A member registered Feb 26, 2020 · View creator page →

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Thank you!

Thanks for playing, I do have some changes lined up after the jam is over regarding the progression and goals.

Thank you very much for playing!

Already added that for the next version, thanks for playing!

Hey,  here are some thoughts in no particular order

  • was trying to figure out how to get the spikes down and i created roots in a way so i cant progress anymore, but nice that you have that quick restart to make up for situations like that
  • gameplay feels smooth and controls are crisp
  • somehow i feel like the mechanics bring unnecessary complexity but i suppose it can be part of a puzzle where you Place your plant and from which direction you water it i just feel i was constantly fighting with the controls instead of trying to solve the puzzle
  • im not really a puzzle gamer so take this with a grain of salt

Nice job!

Thank you so much Team Ruby, glad you enjoyed it!

Understandable, I like to list my thoughts in case they help the developer somehow, good job with the game!

Hello I played your game,  here are my thoughts in no particular order

  • the controls and animations etc feel really good
  • the gameplay is solid but gets old really quick so maybe it needs some variation, maybe a jump or something would feel good?
  • i love the music choice fits really well :D

Good job!

Thanks for playing Avalorn, appreciate your feedback

Hello, I played your game, here are some thoughts in random order:

  • a bit choppy in the browser
  • music is a bit creepy sometimes in the beginning at least
  • very fitting to theme with the vibes
  • for some reason i kinda want a jump sound, i like to jump
  • why can i pass through rocks
  • i got some error popup half way through my game, not sure what that was
  • even though interact was E, i was super confused how i continue the text when talking to the weird guy, I was intuitively clicking with the mouse and pressing space, but later realized it was E
  • I pressed shift and went flying, what is that :D

Overall the world feels nice and big, but I kinda wanted some kind of subtle indication where to go, went completely wrong direction in the beginning, luckily i realized you can zoom around with Shift :D

Yeah I understand that was a bit of a boring one. Thanks for playing!

Thank you so much tgum!

That is great to hear Kodumaster!

Thanks Peppernut for the review! Yes I always envy people who can make fun simple games and this time I think I got pretty close :D

Thanks for playing WizardHatStudio!

Thanks, it's nice that you enjoyed it!

Thanks for playing cannice!

Thank you so much Kosm0-o

Thanks BokChoyWithSoy, the harvest normally ends when all saplets are collected, but some things like moonflower will extend it. But yes it could be good idea to be able to manually end it as well

Thanks for playing the game, it is indeed quite relaxing 😀

Hehe thanks zidrelcade, maybe if people enjoy it I will continue it!

Thanks a lot sparkiestbowl!

Thanks for playing Goshaman

Yeah sure, keep building tools you can reuse in your games then it will be super fast, and art is a lot about shapes and colors, so even with good shapes and colors you can create something appealing!

Cool game, the guns feel very satisfying. Some sounds were kind of loud and clash with the rest of the sounds. I liked that there are extensive menu options like language and stuff.

Thanks for playing simigdalius!

Cool game, feels like mowing the lawn indeed!

Thank you so much Santi Mattiassi!

Thank you for playing!

Yeah time can be tough in these jams, but with practice we can make more in shorter time!

Ship controls feel snappy and good, good job!

The graphics in this game are not easy on the eyes heh, I tried to figure out what to do but I didnt understand

Interesting take on the theme for sure, maybe the footsteps could be more ominous with some spooky music as well. Nice job!

I really think navigating the character through the cameras in an interesting way of playing, I could not finish the game I didn't understand how to get to the end.

Cool vibe!

The ship movement is smooth, is there some end goal? I could not reach very far kept dying to the shooting ships. I agree with other comments that the wave animation is maybe a bit disorienting, maybe it needs a bit less contrast or something. Cool game!

Thanks for the kind words!

Thanks a lot reecemungus, I love drawing weird stuff like this

Yeah the weapons were quite late addition, didn't have time to balance them that well. I also wanted to add more weapons to spend the xp on. Thanks for playing Mega 64!

Nice idea to use your corpses as platforms. The small delay when you die and can move started to feel not so good after a while. Sometimes I also could not jump even though I thought I should, maybe it needs coyote time or something? Also I kind of would have loved some kind of checkpoints when you "cleared" a part already, but maybe thats just my impatient self.

Interesting interpretation, definitely needs better feedback when a building is fully evacuated especially for those that have a colored roof