Thanks a lot Kigen Games. In Godot you can enable y-sorting for a parent node, then all child nodes are rendered based on their y position. Then I just offset the graphics from the root position of the entity to fake height keeping the shadow on the root.
sovium
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Hello, thanks for the long write. I agree that the difficulty depends on the spawn locations, that may be why I may have had the feeling that the game isnt well designed, but I'm glad you had fun, that is the most important part. Thanks for playing, definitely joining b1t jam in the future as well. There are no levels after the multiples one, but I can add some that I had planned and some Qol fixes as well
Nice interpretation of the theme, i liked the incremental nature of buying stuff to go further each time. The fog effect is also cool, but sometimes a bit distracting since all the platforms are also same color. The progression is also nice where you need to buy that stuff to get further. I would maybe add an option to skip the wake up animation. Nice job!
Hey Rat in a hat, this feels like it could have some potential, I enjoyed the art style in the beginning a lot and the colors you chose. I was wandering in the forest and when i went to an area i had a scene transition and got stuck, not sure if that's supposed to happen. I liked the vibe in this game, nice job!
Hello Tris, there is some weird laggyness in the menu when you go from menu to settings and back. But that didnt really affect gameplay. I really like the mechanics here you managed to make simple mechanics work very nicely. The music is nice and feels like it fits the game. I got stuck at some point and didnt know what to do, but until that the puzzles were easy enough for me and felt nice. The movement is nice and snappy. I would have liked to move with WASD keys too.
Hello hello, I played the game and have some comments:
- In the intro where it says something like space to skip, that color should be better, now it almost blends to the background
- The art is beautiful, is it hand drawn? Looks like markers or something, love it!
- The mechanic and theme are quite unique and interesting
- Winning the level should be more highlighted somehow better, it can be quite unclear if I won. May be my thoughts because I got stuck in level 2
- I would maybe add a bit of contrast on the things that can be interacted with, i know they get highlighted when you hover, but maybe something that shows when not hovering as well?
Solid game everyone, nice work!
Hey, everyone loves sprinkles, even fridges! Thanks ProfuseData for the in depth review.
I had some ideas for some creatures or something that follow you and also interact with the ice cubes. So for example it could be a firefly that is burning, so if they get close you melt faster, but if you lure them through the ice cubes they will fizzle out and be tame. Then there could also be something that is flammable, so the systems could interact and some interesting things could happen where some things are on fire, etc. But I also think that there may be a bit too many ice cubes, or having more deliberate placement would help with the urgency.
I kind of went art first into this project and wasted quite a bit of time just drawing random things trying to figure out what the mechanic will be, but I suppose you learn by making mistakes heh..
Thanks for playing my game!
Awesome game, the initial laggyness kills the enjoyment for me a bit, but overall it feels very polished. I like the throwing of weapons, I would have loved some kind of combos where you hit a few times, throw, it could bounce back and continue etc. Somehow it feels like that would be cool!
The boss appearing could have been more dramatic, it just appeared there in the middle, not sure how the end would be I could not reach that, but i'm talking about the middle boss.
I like the idea where you only have 10 seconds for each weapon and the upgrade system gives you some reasons to choose a specific type of weapon which is a nice touch.
Hey, this game is very nice. Nice interpretation of the theme and very simple and easy to learn. I liked that there were a small number of things you can buy so I didn't get overwhelmed, and also that the whole game is quite short. Very nice as a whole.
One thing that annoyed me a bit is that sometimes I spent a day accidentally digging when I didn't want to. So maybe you could be able to sheath your shovel to not dig by accident or highlight the diggable things a bit more. Some of the blocks were quite close to the background in color so I accidentally hit them.
Overall this game is very well done, nice job!
Hello Donmrx, I played your game and here are some thoughts:
- The game feels much better with the move speed you have on full health, maybe that should be the default speed
- Some enemies don't really feel like you hit them, i think it's the basic enemy that just appears out of the ground
- I think you should include one victim quite close to the start, it took me a while to figure out what the consume is used for
- Visually the game looks very good, there are some weird tiling issues in the forest part, and it also seems that the background changes quite abruptly there to forest.
Overall solid game!
Heyheyyy, I played your game and managed to finish it in 5 minutes, here are some random thoughts:
- I like the reverse time mechanic, but at first based on the sound and visual I thought it was some enemy or something. Later I realized that it was me what I did before. But in a way it didnt really look like it was reversing because it was moving my steps but facing where it was moving you know
- I'm not very good at puzzles so it took a while to figure out how to progress sometimes
- The menu could use some sounds
- The visual style of the game is awesome but it seems a bit inconsistend where the character and interactables are quite polished but everything else feels from different world.
Interesting game!
Hey thanks for the game, here is some feedback:
- I'd love to have some kind of glimpse of what is following me, I didn't realize there was something until I accidentally looked back. Only after I saw it for the rest of the game it felt stressful, maybe some directional audio or something to make player curious to look there
- The vibe overall was quite spooky and the face is creepy
- I wasn't sure what the hearts do
- I'm also not sure what the brain indicator ment, I only had it once for a brief time before I reached land
- Hammer animation was probably not finished, but it was funny
- For some reason freezing the mouse movement when fishing annoyed me
- Some other audio or visuals that are barely visible in the fog would be scary and maybe distract the player more creating more tension
You created a very spooky vibe and the clock aspect is also quite nice and pretty







