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Impressively polished for a jam! I found the style of the game to be quite charming, gave me Pikuniku vibes. The mechanic I think would be well suited for a that sort of puzzle-platformer rpg genre. My only complaint was the way you select things to swap felt a bit weird when there were a lot of objects near each other, like the screen with the 3 teeter-totters, I had a hard time selecting the object I wanted. One idea I have in this instance would be pressing the swap button lets you select any of the objects on the screen, perhaps with the crank to cycle through and then pressing again locks you to that object. I'm not sure if that would feel good or not, but it's one possible way to decouple your proximity to the object with your ability to select it. 

Really nice submission!

(+1)

I really dig that idea - I had a swap through anything on screen but at the time the visual feedback felt unclear so i opted to one swap only. In a future iteration I’m definitely something like yours / others suggestion. Thanks for playing and sharing this feedback.