I believe you already have the example in your archives; you previously made the file available for free download on itch.io (this was before version 1.00 of C64DevMachine) with the name CORE_BITMAP_SID_TEXTSCROLLER.json, including the Van Halen music ("Jump") :)
When you run it, you'll see those famous "@@@@@ ..." ;)
Sincerely,
Viewing post in C64 Dev Machine V1.09 PRO+LITE - C64 ULTIMATE Ready! comments
I see, its not being padded out as the scroll message enters, so that is just whatever is in memory before it. many of those Pre Version 1.0 things are subject to get broken, the routines might have been adjusted, so those files were more like proof of something almost working, or worked at the time... to be honest I dont know when the @ bug appeared as it was fine in an older version i will patch that.
Great, finally, a nasty bug tracked down and fixed! ;). Thanks a lot!
Just so you know, I also tested the text mode (HR/MC) for the Scrolling Text function. I used a "Bubble Bobble" background converted to TXT MC mode using Charpad (alphanumeric characters are included in the charset). I changed the text colors, but at this stage, the colors don't match the settings at all (see the screenshot below). I'm not using Irq or anything like that (just standard nodes).
I encourage you to run a test and see if you encounter the same issue with character color control.