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This comes together so well?

The threat of your controls changing encourages you to play a lot faster and take more risks. Sure you could wait for that blob to come to you because in other platformers that'd make the jump easier, but what if your controls change right before it gets to you?

Additionally the controls changing when you're being chased by a blob can be really intense, but it never seemed to screw me and mostly *just* managed to survive. 

I really appreciate how even though the controls randomise, they're always cohesive and in the WASD shape. That stops the game being frustrating like other jam games where the controls can be all over the keyboard.

Really, really nice work! 

Thanks!

You're too good!