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Thanks for the feedback. We probably made the game a bit too difficult to start but, the whole thing can be beaten in less than a minute and we wanted to convey that "out of control" and urgent feeling. We spent a lot of time getting the fire propagation to work with very minimal impact on the game's performance which is why there aren't as many features as we would have liked. In retrospect, had we had more time and been able to work the full two days, we would have added some easier levels and made the existing one an optional challenge at the end, but we literally got this game submiutted just in time. We submitted our "safety" version at 30 minutes remaining and were making refinements up until submission time.  

As for the window being stuck at the top left, that is the first I've heard of it. I think we will continue with this concept so if you could send along a screenshot, we would appreciate it. Thanks again for playing and providing feedback. It really is useful.