Hi ! I played your game and I really enjoyed the overall idea behind the game. The combination of grid-based tactical combat, cards, positioning, and roguelike progression creates an interesting foundation. The focus on positioning and making strategic decisions during battles gives the game a lot of potential.
The thing I liked the most was the atmosphere and presentation. The music is really good and creates a strong mood, and I enjoyed the different environments and backgrounds. The pixel art style combined with different character designs gives the game its own identity. The card-based combat system also has some interesting ideas, especially with upgrades, relics, events, and different choices during a run.
There are some things that could be improved. The tutorial could explain some mechanics more clearly because I sometimes felt unsure about what certain cards, effects, and systems were supposed to do. The UI also needs some polish, especially in areas like the upgrade screen and card information. Having clearer descriptions for abilities, ranges, and effects would make the game easier to understand.
The biggest issue I had was with the combat pacing. In some fights, especially early on, there were moments where I was mostly waiting for enemies to get closer without having many meaningful decisions to make. Adding more enemy variety, more interesting positioning interactions, and more strategic choices could make these turns feel more engaging.
Overall, Project Loop has a really interesting foundation. The combination of tactical grid combat and roguelike progression has a lot of potential, and I especially enjoyed the atmosphere and music. With more polish, clearer tutorials, and deeper combat variety, I think this could become a very enjoyable tactical roguelike.
By the way, we are also working on our own indie game called ZAR. If you have some time, we would love to hear your feedback about it:
https://happysealgames.itch.io/zar
Good luck with the development!