
Hey everyone! 🚀
The new 0.2.0 build is now available for testing, and it brings huge tactical changes to combat, enemy AI, and progression.
Highlights:
⚔️ Combat Overhaul – AoE cards now depend on player positioning. Movement and planning are more important than ever.
🧠 Enemy AI Rework – Enemies can move + attack in one turn, react to HP, distance, and roles, with unique tactical behavior per class.
🌳 Skill Tree & XP Update – Redesigned passive tree, smoother leveling, improved NG+ scaling.
➕ New Enemies & Abilities – Boss DemonGirl, Dark Beast, new teleports, buffs, AoEs.
🖱️ UX & UI – GlobalUI in all scenes, version visible, smoother drag & drop, status icons, hover feedback.
⚖️ Balance & Fixes – Damage system stabilized, artefacts adjusted, bug fixes (Assassin, Monk, Entangle, etc.).
📌 Test the build now: Project LOOP – itch.io page
Your feedback will help shape the future of Project LOOP. Let me know what you think! 💡

Hello everyone!