Appreciate the feedback! I chos e not to add those and other elements, such as double jumps and dashes, to focus more on level design and concepts and to make it more like other rage games I've seen online. Fair remarks though
Viewing post in Morphée's Journey: Memories & Nightmares jam comments
i think the minimal movement is enough, it is probably just general speed of the guy. Coyote frames on the other hand are not really an ability and platformer players kind of expect either them or a double jump to have better control on edges management (most platformer have coyote, but some like i wanna be the guy don't, but you have a double jump to compensate). I did not talk about it but yes, the care for level design is felt in the entry (and the repartition between memories for explaining and the twist / challenge in the nightmare is very cool)