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The base idea (or at least what I think was the base idea) of balancing a goofy stealth situation with an important management task was quite interesting, and presentation wise seemed all there. Even the way the UI overtook the screen worked well to this sort of goofy balance. However I didn't seem to be able to leave the starting room which was unfortunate. It looks like the game is most of the way there though, and I hope ya'll finish it!

(+1)

It's great to know you could play it somehow. We didn't have time to merge all the mechanics (the navigation, air flight controls and the pooping mechanic), so there were 2 choices: uploading it all broken or not even submitting it. And when you work like crazy with a team for the weekend it really sucks not submitting anything.
We'll update it later after the evaluations ends. Thanks a lot for the feedback