i think spinal cord was great because it fools you into thinking that you maybe can take on an executioner without dynamite. just one of many evil tricks... i also really really liked how the hp played. i also like to give brawlers more hp than martial types so this Appealed to me. me, zerac ?
i also routinely struggle with how long to leave the player alone. i don't usually find it makes for amazing rpg fighting (maybe just not with my systems, you have plenty of single character sketches i like... hmm...) but i just want to give the hero a little breathing room, yknow. alas.
this one was great. you can feel the crunchy number polish you put into it, and i liked the aggressive compromise for saving with eating the fairies. great work!
