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I'll check out your game late tonight, thank you for your feedback, yeah I could add a velocity dampning effect to when the player pushes against a wall while falling, as well as when they hit a wall above a certain speed. I can remove the flip on wall jump as well, but honestly in my experience it makes chaining wall jumps harder... perhaps I should make the tutorial further emphasize the importance of holding down A.

Yeah, maybe the flip would be great to maintain. Because the movement is too fast now, I could not notice it flipping the first time. After I notice it in the jump, the next attempts were easier ,