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silvercricket

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A member registered May 02, 2021 · View creator page →

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you seem the most interested in this game on the board, so I wanted to run something by you for how I plan to address "not forcing anything interesting with the masks"  I'm adding bonus stages to each act, minus the bosses, so 4 in total for the demo. Each room will force a specific mask combo and present a unique platforming challenge that forces the user to use both abilities to overcome some slightly tougher, but shorter, levels. with a cosmetic prize for beating all in a chapter. I also feel like  Sorrow is missing something, conceptually its supposed to feel like the most difficult to use, but it lacks a sense of power or presence that the others do (besides squishing Mary's sprite), I'm going to try to add some visual effects and add a small explosion on landing  if you fall from a height greater than your max jump... that increases in size.

I like how the blocks break cleanly into more shapes, I'm guessing you have the cube replaced with two models rendered based on

the position and angle they were struck at?

spotted a glitch? mainly from the blocks after they break, shrapnel can cause a following block to be knocked off course

and become unhittable, I also had a piece of shrapnel somehow launch me in the air. 

the sound on the breaking of glass is a bit loud by default, even after turning my volume down a couple times, granted there's

no exact way to know what volume someone else's setup would be, I'd recommend putting some placeholder music at the start

to give the viewer an idea of whether they should turn the volume up/down. 

angling is a little awkward in real time, and given the player doesn't need to move when making a strike as the blocks are 

facing them, I'd suggest reducing the amount of input necessary to make angled cuts, perhaps if holding right click

made the user "free cut?" if you've ever played games like daggerfall, kingdom come deliverance, or bannerlord...

Its a good start mechanically though, kinda reminds me of fruit ninja. 

I'd say the game picks up after that point, it sounds like you finished the tutorial. I'll do a review for you now, one moment.

the web.gx build should work on linux since it runs in browser, I had a linux setup a while ago but it got bricked, could bring it back if there's enough demand. 

I've made an HTML5 embed, but lags horribly when I try playing it... then again browsing through here every gml > HTML5 game on here I've tried is running even worse... any ideas?

that's very sweet of you, and yeah, I suppose the nature of the game as it currently exists doesn't really force the player to do anything interesting with any of the masks. And beyond some condescension from the game (which only comes up once) and the occasional easter egg... hmm, given me something to consider, thank you. 

Done, I hope a GX web build is okay, I could do HTML5 but the shaders on that version are a little buggy atm. 

the demo is also available on Steam, but I'll work on making a web build right away. 

Current phase: demo, with a closed playtest
Genre: Action-Platformer, story driven,

supports keyboard/gamepad


I'm looking for honest feedback, especially if you find any bugs. I'm willing to exchange reviews on other people's work so feel free to reach out to me

If you enjoyed the demo, or are interested in the full game, please mention in your review that you'd like a cd-key for the playtest, I'll only send one if I get a proper review (at least 300 words)

https://silvercricket.itch.io/maryanneette

you can message me on discord @ AjSue#6056

The game is MaryAnneEtte, the style of music would need to be a medieval folksy sort of sound. 

I've been working on a game off and on for a while now, and am eager to take it to a more professional level. It's called MaryAnneEtte, let me know if you're interested. 

Title says it all, I'm looking for feedback from people to help me figure out what direction to take my game next. 

I'm glad you liked it, there are three levels and three bosses, though admittedly I ran outta steam on the final boss. How far did you get?

we're looking for things that would look more organic or mystical. one of the ideas was a large white snow-cat that appears and disappears in a puff of steam. (the steam can be made and animated using particle effects by myself). Other things include the moon, but like, personified somehow. Two Finnish witches, one good, one evil. And a bunch of creatures that just sorta look like scary amalgamations. 

ill be on later, sorry for the short reply

https://discord.gg/nBzRQHsk introduce yourself to the group :) thank you

We're a bit behind on this one and already over a week in. Eagerly awaiting any artist whose interested.

Game takes place in a Finnish Folklore esque story, horror on the side. 

reply if you're interested, we'll be discussing the finer details of our game tomorrow (tuesday).

yeaaaaaaaaah I was late to the party XD short on time. But thank you!