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I ASSURE you it is what I wanted. THIS TOOK ME LIKE 10 MINUTES. very great game! polished everything cool art cool visual affects cool mechanics good player controller. FINALLY a good twist for rage platformers that it actually feels worth playing. I can see this being at the top.

I hated that there was no insta kill button or something so when you fall knowing you wont continue its 25 seconds of waiting which is the BAD kind of rage. quite silly but I wish interacting with the ui had a little sfx since it was my first interaction with the game I kinda assumed it wont be as good as it turned out to be. and the double jump can often bug and not work. I personally assume this is because there is no coyote time at all which means what I assume is the first jump to the game is actually my double jump: which is not good. but great game, hope it wins something!

LMAO Thanks for the feedback, I planned for a kill button but forgot to implement one in time. The ui sfx is a good point, I didn't quite do enough work with audio, wish I could've done more. As for the buggy jumping, there is actually coyote time but it's a bit undertuned, and I think the real issue is how the game checks if the player is grounded (just a raycast from the center of the player downwards), so standing at the edge of a platform, the game may not realize youre on the ground and can jump, which makes jumping buggy. It was just used as a placeholder but I never bothered to fix it later. Appreciate the kind words, thanks!