LMAO Thanks for the feedback, I planned for a kill button but forgot to implement one in time. The ui sfx is a good point, I didn't quite do enough work with audio, wish I could've done more. As for the buggy jumping, there is actually coyote time but it's a bit undertuned, and I think the real issue is how the game checks if the player is grounded (just a raycast from the center of the player downwards), so standing at the edge of a platform, the game may not realize youre on the ground and can jump, which makes jumping buggy. It was just used as a placeholder but I never bothered to fix it later. Appreciate the kind words, thanks!
MoonDev
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Loved playing this, genuinely one of my favorite games so far. Not only does this game give a unique mechanic that fits well with the theme, but it also executes it's vision well. I love how there are multiple solutions to each level, and it hits a nice difficulty sweet spot that makes it not too brain numbing while still making me think. If I had to give criticism, I guess I could say the laundry monsters don't add a lot to the game considering you could just throw them all in a corner and jump on them at the start, so they don't really add much depth, but that's me being pretty picky. Very well done, I enjoyed this one :)
This is a great experience given the time frame to make it. It definitely gave off the surreal vibe you were going for. The level design felt pretty good, only small complaint is that it took a bit for me to figure out where to go in level one, but that might've just been me being lost lol. Tricking, though it didn't do a ton, still managed to make me feel like a cool rat on a skateboard. Overall a fun experience, nice work :)
I love how the fun cutscenes of dialogue are, they tell a good story that fits well with the theme. The racing is also very fun, and the art style looks great even with the 2 color restriction. I wish the ai was a bit better, bumping between cars is fun but once I got a lead it made no difference. Overall very good game :)
It's pretty simplistic as far as rythm games go, but I enjoyed it. It fits the theme well, and the artwork looks really nice! I would like to note that it's pretty hard to lose considering how little the sleep bar moves on a miss, especially since the difficulty only increases to a point, but tbh that's a pretty negligible issue. Overall great game! My score was 5:39.


