kigyo, im so sorry that things ended up like this. i've quietly watched artificial selection's development from afar, and i've always admired your dedication to your project. you're a fantastic coder and puzzle designer, and i loved what i saw of all of the sinners the last time i met them (which reminds me, i need to go and play the latest demo update... how's saeva doing.)
marketing and trying to earn wishlists for a game really, really sucks — but AS has so much meat to it, which'll make promoting your game a lot easier on places like tiktok/insta/whatever. if you want to bite the marketing bullet, i can send you a couple of tips i've learned to make it as painless as possible.
take care of yourself, okay?