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Hay just giving some feedback as you  gave me some on mine

I enjoy the flow of the game, scavenging while earning a passive income with more lucrative scavenging or resource gathering pausing the passive income is a good cycle, in some ways it reminds me of a sort of deconstructed farming loop (grow crops for easy money or give some up to go down the mines or do a quest) 

my main issue is even 15 minutes in I hadn't really found a thing to aim for, the passive income was still the best earner but I hadn't seen any way to improve it, even something like a basic skill tree or equipment could give some goals to work towards

Your observation is very sharp. Although the themes are completely different, the gameplay experience I’m aiming for is actually quite similar to Stardew Valley. I only realized this midway through development.

The issues you mentioned are indeed the biggest problems right now. The game objectives and reward design need to be restructured. Thanks for your feedback, feel free to reach out anytime if you need me to test a new version of your game!