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I like the puzzle aspect a lot, I'd love to be able to use something like this for an educational game. However the difficulty ramps up too fast to be a useful teaching tool

Thanks for the feedback! It's always a tough for me to decide to leave things on the cutting room floor, but here I left a lot to make sure the audience had time to try everything polished. There's a whole scratchpad of discarded puzzles (including 2 more introductory) and mechanics (instruction pointers, trojan flash drives, sql injection) to revisit at a later date if I pick this one back up.