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(+3)

There is just an insane amount of objects in this for being created in 48 hours, love that.    The feeling of that blugger was definitely an out of control experiment it was really well implemented.    I really love everything about the environment, the shove and the king.    It's the grab.    It was really hard with the speed of the blugger to time the grab, also I think I caught it twice but wasn't aware quickly enough that it was caught and accidentally released it.   I would recommend some feedback on the catch (maybe change the hand color). as well maybe the spectral hand starts at where the target hitbox is?   gives a better idea on the range size of grab?   Love it and can be a very fun time killer :)

(+1)

Yeah, that whole catching and releasing of the Blugger got me a lot after we published, I'm usually so surprised that I actually got the darn thing that I immediately let it go again. It'd be good if there was a buffer once you caught it before you can intentionally release it, just to get rid of that accidental catch and release. If we keep working on it, I'm sure we could get that to feel a bit better, thanks for your feedback!