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(+1)

hey!

Thanks for the amazing words!

A lot more was planned for mechanics and enemies that were cut. When we shifted towards the super simple version and i was hopeful i could build 2 screens after the tuto one, sadly time was too short and with stress i lost a bunch of the remaining hours breaking and repairing stuff, so only one sad screen remains.


the big lesson to me is to start building a bit earlier, and be more precise in interactions so implementation at the end goes better and smoother.


on the plus side, many in the team are motivated building the full envisionned project, and people who said they needed rest first did not say no either, so we are hopeful.