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Nice effort here, especially for a first jam! Really digging the vibe ^-^

Things I loved:

  • Amazing art + great use of screen dithering! I especially love the giant hand animation
  • Clever interpretation of the theme! Solid mechanic that I was eager to see more uses for
  • The music... and the dancing figures :D

Thing I'd love to see:

  • I think you could've safely collapsed E and Up arrow into a single Interact (either button) for simplicity's sake
  • A bit more audio/visual feedback on the switches would be nice
  • I feel like 1 more level would do a lot here - I know there was some time crunch (understandable!) so not a criticism, but yea felt like I had just "got" the mechanic and then it suddenly ended! So would've loved 1 more slightly harder level that put the skill to the test!

Overall great job, well done team :)

(+1)

hey!

Thanks for the amazing words!

A lot more was planned for mechanics and enemies that were cut. When we shifted towards the super simple version and i was hopeful i could build 2 screens after the tuto one, sadly time was too short and with stress i lost a bunch of the remaining hours breaking and repairing stuff, so only one sad screen remains.


the big lesson to me is to start building a bit earlier, and be more precise in interactions so implementation at the end goes better and smoother.


on the plus side, many in the team are motivated building the full envisionned project, and people who said they needed rest first did not say no either, so we are hopeful.