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(+1)

This game Is pretty cool however there is a few things that you could add to turn this good game into a great one!

1. To fix the slippery movement I would recommend using .GetAxisRaw() instead of .GetAxis() in order to cancel your characters momentum when it stops moving. 

2. Unity has a really amazing particle system and it can be used to cover up the frame where you despawn the sprites which makes the collisions look awesome. 

3. As Mark Brown says, you need a consequence to your main mechanic. When would you NOT want to shoot. Maybe you could have patients trying to escape the virus and shooting them looses you lives. 

(4 edits)

1.- before I did not know the difference of GetAsxis() and GetAxisRaw(), I will look into it

2.- going to be honest... I do not know why I did not use Unity particle system

3.-  1) Wait... Mark borwn played my game... that is awsome 2) that is a pretty good Idea, I should have thought something more like that...

I have no idea if he checked out your game but I hope he did! That was just a reoccurring piece of feedback from him playing other games.

oh I see, got it, still thanks for playing my game and giving me feed back :)