Cool concept, but I feel like you could change up a couple of things.
I feel like the enemies didn't really feel dangerous enough, because of the low damage output.
At some point the player lost control of the movement and the shooting, and I did nothing.
I accidently skipped the dialogue at the start 2 times, because I was trying to walk and shoot while it got explained.
I feel like you can definitely make this game really fun, but the player would need more agency.