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(+2)

I started with 2D platformers, realized that was far beyond what I was ready to take on with how long it would take me to figure out the available software. Nodes? Mapping? Pixelax or however that’s spelled? These were totally unfamiliar unless I considered vague memories of making vector art in Inskscape or watching behind-the-scene specials for animation. Watching developers struggle with exports and backups of Scratch on one side, pretty much everything including game playing in Unity, and the slopification everywhere, I realized I needed to be picky about the programs used.

I was coming from story writing; webpage building; raster art on free, low-resource software; and very limited experience as a game player. The obvious way for me to start learning gaming concepts and culture was with visual novels and mixed-type game development spaces like here.

I’m planning on returning to my 2D platform games next year, likely in Godot or with LUA, assuming I can afford to maintain any computers then. 😅 I sporadically focus on the sprites, backgrounds, and instructions for those games.

I guess my point is to figure out what you already know and are comfortable doing and build up from there.

For your last question: As a pixel artist, I’m fond of (genuine) pixel art. 😄

(+1)

I have found itch has renewed my passion for 2D gaming.

I actually get your point about figuring out what you already know and building from there, and I agree.

I’ve played a lot of games, and some of them were very simple, but I never forgot them because of their story, theme, or the unique feeling they gave me. They made me feel like I was experiencing something different.

What I’ve always dreamed of is creating a game where the player genuinely enjoys the game loop, the theme, and the story, while also developing a real connection with the characters.

That’s why I started experimenting with different game engines. And now I can see that I actually can do it. I just need to figure out which engine and tools are right for the kind of game I want to make, and then slowly build my skills from there.