Hi Succubus Nirriti,
Thank you for the detailed report and for using my plugin.
From the error log you provided, there appears to be a compatibility issue between my plugin and Fomar's AltGauge around Sprite_Gauge.drawGaugeRect / gradientFillRect, which is resulting in a non-finite value being passed during battle initialisation.
While Fomar's AltGauge isn't currently on my official compatibility list, I understand why it's essential for your project for precise label/value alignment, and I'm happy to look into whether a compatibility patch is feasible.
To help me reproduce it accurately on my end, could you please provide:
1. A minimal setup — a fresh, open project (not a compiled/deployed version) with only my plugin and Fomar's AltGauge enabled, and if the crash still occurs in that minimal setup:
2. The plugin parameters you're using for both.
3. The exact steps to reproduce the crash.
You can upload the project zip to a reputable file-sharing service such as Google Drive, Dropbox, etc., and then please email the download link to support@dmplugins.com for further assistance.
With that I can properly debug the interaction and see what options we have.
Thanks again for your patience and for reaching out to Fomar as well.