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(1 edit)

Hi Succubus Nirriti,

Thank you for the detailed report and for using my plugin.

From the error log you provided, there appears to be a compatibility issue between my plugin and Fomar's AltGauge around Sprite_Gauge.drawGaugeRect / gradientFillRect, which is resulting in a non-finite value being passed during battle initialisation.

While Fomar's AltGauge isn't currently on my official compatibility list, I understand why it's essential for your project for precise label/value alignment, and I'm happy to look into whether a compatibility patch is feasible.

To help me reproduce it accurately on my end, could you please provide:

1. A minimal setup — a fresh, open project (not a compiled/deployed version) with only my plugin and Fomar's AltGauge enabled, and if the crash still occurs in that minimal setup:
2. The plugin parameters you're using for both.
3. The exact steps to reproduce the crash.

You can upload the project zip to a reputable file-sharing service such as Google Drive, Dropbox, etc., and then please email the download link to support@dmplugins.com for further assistance.

With that I can properly debug the interaction and see what options we have.

Thanks again for your patience and for reaching out to Fomar as well.

(3 edits)

Sent you an e-mail. 🦇

Start a playtest: Press the accept button to trigger
an encounter (check the orb event in front of you).