This is outstanding because I see in this, because I grew up with like Combat cartridge on the Atari 2600 when I was about 5 years old, the lineage of this right down to the present day. I liked that it was kind of floating tetris pieces for the environment and the kind of vector-neon aesthetic. It's a measure of a game i fell in love with that I immediately have suggestions which is maybe integrate some of a fixed environment variation (which implies adding a "Round #:" counter. So that your amorphous floating obstacles environment stays IN there as a possibility but theres like amorphous AND fixed-maze with no floaters AND a mixed stage. I think you've got a really hit game if it goes grandiose with a story/plot and some stage-structure.
Most excited!
Gave the game high marks and yourself an itch follow, if you like the thing(s) on my page(s), consider doing the same.
Cheers!
--D
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