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This is outstanding because I see in this, because I grew up with like Combat cartridge on the Atari 2600 when I was about 5 years old, the lineage of this right down to the present day.  I liked that it was kind of floating tetris pieces for the environment and the kind of vector-neon aesthetic.  It's a measure of a game i fell in love with that I immediately have suggestions which is maybe integrate some of a fixed environment variation (which implies adding a "Round #:" counter.  So that your amorphous floating obstacles environment stays IN there as a possibility but theres like amorphous AND fixed-maze with no floaters AND a mixed stage.  I think you've got a really hit game if it goes grandiose with a story/plot and some stage-structure.

Most excited! 

Gave the game high marks and yourself an itch follow, if you like the thing(s) on my page(s), consider doing the same.

Cheers!

--D

main website:

https://exedexes1.com/

(+1)

Thank you. "Combat" was my inspiration. I thought to myself, "What would 'Combat' look like if it were made today?" So I ran with that idea. Tetris wasn't the target, but the shapes just kinda ended up like that. I am planning out some upgrades like you're suggesting, with mazes and maps and maybe levels. Different AIs, and maybe multi vs 1. I appreciate your comment. It really does mean a lot because I am so new to all of this. I will take your feedback to heart.