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MDawg74

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A member registered 11 days ago · View creator page →

Creator of

Recent community posts

Congrats on winning the jam, and thank you for your honest evaluation of my game.

Interesting concept. One of the more unique ones I've seen.

Nice.

You're right to say that without AI, I would not have made this game. This thing I had fun making, which other people have fun playing, would not exist. I think that would be a shame. As far as "just telling your 'worker' commands," that's what happens from managers to devs at companies all the time. The managers still get credits on the game. And I have no plans to ever work at a game dev studio, so that is not a reason to stop using AI for developing my games.

Your "second problem" is a strawman. I've never told anyone that they should use AI to make their games better. I think people that enjoy making games should do it any way they want. As far as AI being like asset sharing, it is. You are using pre-made products to develop the game. In many cases, people using those assets don't have the expertise to develop them for themselves. For every "AI slop" game out there, I assure you there is an "Asset-sharing slop" game as well. You stated that you believe asset sharing is fine for people who find doing the artwork and such "hard." Some also do it because they find it uninteresting. Well, some people find coding hard or uninteresting, so they use AI. Why are they "saints" for trying to develop games in your eyes, when by extrapolation you would see someone using AI as some sort of sinner?

Assuming that people who use AI have "zero knowledge" is an assumption that is going to be a great disservice to you when meeting devs who use AI. I've been coding since 1984 when I was 9 years old, for example. As far as being "kicked out," I am not sure how I can be kicked out of something I do as a hobby, for fun, on my own time. 

I wouldn't say making games is my "ambition." I would say I have fun doing it. I like making things that people enjoy. I like making things that are free to use. I like making things that kids in poor countries around the world can play on a 10-year-old phone at no cost. I have a job and several streams of income that have nothing to do with coding or game development. If you don't like the game for what it is or because it was developed by AI, that's fine. But don't presume you know what I "need to do." You don't know anything about me. This is what I do to entertain myself. Is it such a bad thing that I use AI to have some fun, and to help others have fun?

Yeah, I get that AI art is lacking. But I'm not an artist. If you saw my efforts at it, you'd be *begging* for AI art! haha

I knew you weren't hating. Just discussing stuff here. No sweat.

I liked the fact that it aggregated mini games for a total score. Interesting concept.

The code was generated by AI. I disclosed that. I am new to game developing, so I don't really understand why AI gets so much hate. Asset-sharing isn't really all that much different. Maybe because now everyone calls themselves "developers" and they crank out 10,000 versions of the same simple games? 

I admit, my games are simple. I am just starting. But I keep developing them, iteration after iteration. I want them to become good.

Thanks for playing, and for saying you like the execution. I appreciate that.

I like it. I, personally, am not good at games with these types of physics. But it is challenging.

It was built for this jam, so the "one-button" idea limits some things. "Very plain," how? What would you like to see? I think I'd like to keep developing this game after the jam, so specific details help.

Creative. I don't really understand it, though.

I like it. Minimalist, but challenging. Nice to look at.