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The pre-made sound library definitely helped with the charm factor here. Was also surprised to see such a polish physics system for handling rounded shapes, momentum, and rotation effects. Did you have an existing engine for handling these interactions?

Swap being limited to the nearest entity is very intuitive for this demo but part of me wishes you could change targets anywhere and enable crazy chain reactions.  Adjustments to crank speed would go a long way towards reducing how repetitive the motion becomes since you're almost always using it.

Solid work all in all.

Thanks for playing! & sharing this feedback. 

Almost (i think all) sounds I ended up doing a bit of mixing with my voice too make it feel fun/make sense in this world. So admittedly, the physics is a place I did get LLM support.  & all the physics functions are packaged in their own file that I'd be happy to share. 

I really agree with you on wanting to be able to toggle across multiple entities / trigger chain reactions. & having variable crank speed across them. I am considering pushing this further and would definitely do something like that if i did.