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This is great feedback thank you! I shared many similar frustrations during development and would definitely look at adjusting some aspects of the mechanic if I come back to this. I thought about slowing down time a bit to encourage real time swapping but just never really got around to exploring it further. And then there's waiting for the ball to stop lol... could maybe even allow the player to skip to the end of a roll. The switching modes actually happens automatically whenever you shoot the ball but it's not explained anywhere and probably should be!