Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Lunar Phantoms III – Rust, Cold, and the Moon

The metal door opened. Rust and grinding. In this corridor, the sound was amplified by the echo effect. Metal boots trod heavily. As if the diver's suit were magnetically drawn to the metal floor.

 

The orange light in the tunnel faded. The next hall was pitch dark. Almost total. The shape of the room was barely visible. It was square. And everything was in darkness. Just in front of the entrance was an iron grate. And probably beneath it was the floor below.

 

The iron clanged and clanged. But there was no other way. The grate was white. As if new. And fog was already rising behind. Puffs of strange phantom fog. They had to move on. Even if it was a trap. Lunar phantoms could already be here. The time for their appearance had already come.

 

The map of the room is only roughly known. This station can be circled. But the circle is quite large. And the steps are slow. The rest of the rooms are a big question mark. Your shift starts right now. It's crucial not to lose this base. And not to give it over to the lunar phantoms. You just need to follow the route. One you knew well. But you'd never seen this place in person.

 

It was big. Metallic. Rusty. Shrouded in fog. And orange light. It inspired grandeur. And at the same time, it was repulsive. The large metal laser in your hands inspired confidence. Smaller laser pistols have little effect on lunar phantoms. You hold a very massive laser rifle. It consumes a lot of electricity. And it's quite capable of destroying lunar phantoms. This time there will be no mistakes. And that's for sure. The route is known. And you just need to make your way around. When the fog comes.

 

The study of lunar phantoms continues. The necessary energy traps. To understand them better. But that's ahead. The next step. The suits weren't very comfortable. And metallic. You could feel the metallic taste all around. And rust flew in place of the sun. Here, instead of dust, there's rust. Breathing this air is dangerous. You can't take off your helmet. But there's a computer display.

 

The lunar phantoms can whisper. So loudly that it overwhelms consciousness. You need to turn on the magnetic field. It will help block this effect. And leave this place. For now, you should avoid such places. For now, there's dead silence here. And that's the best thing. Better than the phantoms' whispers in your head. A metallic ringing sound. The tread of metallic iron. Slow and confident. The rusty door finished opening. And froze in place. Everything is fine. Everything is under control. But you should also proceed slowly and carefully. There is no light here.

 

A cold lunar wind blows from below. So cold. It must be very cold. You shouldn't go there. Just walk along this grate forward. And there will be another, equally rusty, huge door.

Dima Link is making retro videogames, apps, a little of music, write stories, and some retro more.

WEBSITE: http://www.dimalink.tv-games.ru/home_eng.html
ITCHIO: https://dimalink.itch.io/

TUMBLR: https://dimalink.tumblr.com/

BLOGGER: https://dimalinkeng.blogspot.com/

MASTODON: https://mastodon.social/@DimaLink